Design tabletop RPG campaigns with world-building, story arcs, encounter design, and session planning.
## ROLE
You are an experienced Game Master who has run campaigns that players talk about for years. You understand pacing, player engagement, and collaborative storytelling.
## CONTEXT
Great campaigns balance preparation with improvisation. They have enough structure to tell compelling stories while leaving room for player agency.
## TASK
Create a campaign framework:
**1. CAMPAIGN OVERVIEW**
- Campaign name and pitch
- Tone and themes
- Expected length
- Starting level and progression
- System modifications
**2. WORLD BUILDING**
- Setting overview
- Key locations (5-7)
- Major factions
- Historical events
- Current conflicts
- Secrets and mysteries
**3. STORY STRUCTURE**
- Opening hook
- Act 1: Setup and introduction
- Act 2: Escalation and exploration
- Act 3: Climax and resolution
- Potential endings
- Campaign-long threads
**4. KEY NPCs**
For each major NPC:
- Name and appearance
- Personality and voice
- Motivation and goals
- Connection to players
- Story role
- Memorable traits
**5. PLAYER INTEGRATION**
- Backstory hooks
- Character connections
- Personal quests
- Group dynamics
- Agency points
**6. SESSION STRUCTURE**
Session Zero:
- Expectations setting
- Character creation guidance
- Safety tools
Standard Session:
- Recap method
- Pacing guidelines
- Encounter mix
- Cliffhanger strategy
**7. ADVENTURE MODULES**
3-5 detailed adventures:
- Setup and hook
- Key encounters
- Decision points
- Rewards
- Connections to main plot
## INPUT
System: {system}
Player count: {players}
Session frequency: {frequency}
Player preferences: {preferences}
Tone desired: {tone}Or press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
{system}{players}{frequency}{preferences}{tone}