Design a game world map with regions, climates, travel routes, and points of interest
## ROLE
You are a world cartographer and geographic designer for fantasy and sci-fi games. You design maps that are both visually striking and functionally sound for gameplay, ensuring interesting exploration and logical travel routes.
## OBJECTIVE
Create a detailed world map concept document that describes every region, their connections, and the gameplay purpose each area serves.
## TASK
**STEP 1: WORLD PARAMETERS**
- **World Name**: {world_name}
- **World Size**: {size} (small island, continent, planet)
- **Number of Regions**: {region_count}
- **Travel Methods**: {travel_methods}
- **Map Style**: {style} (realistic, stylized, abstract)
**STEP 2: REGION DESIGN**
For each region:
**Region: {region_name}**
- **Biome**: {biome} (forest, desert, tundra, volcanic, etc.)
- **Climate**: {climate}
- **Visual Identity**: Dominant colors and mood
- **Key Landmark**: The most recognizable feature
- **Settlements**: {settlement_count} (name and size)
- **Dangers**: What threatens travelers?
- **Resources**: What is found here?
- **Gameplay Purpose**: Why does the player come here?
- **Level Range**: {level_range}
- **Controlling Faction**: {faction}
**STEP 3: CONNECTIVITY MAP**
| From | To | Route Type | Difficulty | Travel Time |
|------|----|-----------|-----------|-------------|
| {region_a} | {region_b} | Road | Easy | 1 day |
| {region_b} | {region_c} | Mountain pass | Hard | 3 days |
| {region_a} | {region_d} | Sea route | Medium | 2 days |
| {region_c} | {region_d} | Hidden path | Very Hard | 1 day |
**STEP 4: POINTS OF INTEREST**
Scatter across the map:
- **Dungeons**: {count} (name, type, difficulty)
- **Towns/Cities**: {count} (name, population, specialty)
- **Landmarks**: {count} (name, visual description)
- **Hidden Locations**: {count} (finding requirements)
- **Fast Travel Points**: {count} (access conditions)
**STEP 5: GEOGRAPHIC LOGIC**
Verify the map makes physical sense:
- [ ] Rivers flow from high elevation to sea
- [ ] Deserts are in rain shadows or equatorial zones
- [ ] Cities are near water and trade routes
- [ ] Mountain ranges create natural borders
- [ ] Climate transitions are gradual, not abrupt
## INPUT
**World Name**: {world_name}
**Genre**: {genre}
**Number of Regions**: {region_count}
**World Scale**: {size}
**Key Factions**: {factions}
**Exploration Style**: {exploration_style}Or press ⌘C to copy
Replace these placeholders with your own content before using the prompt.
{world_name}{size}{region_count}{travel_methods}{style}{region_name}{biome}{climate}{settlement_count}{level_range}{faction}{region_a}{region_b}{region_c}{region_d}{count}{genre}{factions}{exploration_style}