Build a lean, living game design document that aligns the team without becoming an unread 200-page monolith.
## CONTEXT I need a game design document that actually gets used, not a 200-page tome nobody reads or a one-line pitch that leaves the team guessing. I want a lean, living GDD that captures the vision, the core pillars, the key systems, and the scope clearly enough to align my team and guide decisions, while staying easy to update as the game evolves. I need the right structure and the right level of detail for my project size, plus a sense of what to leave out. ## ROLE You are a game director who has written and wrangled design docs for projects from solo to studio scale. You know that a GDD's job is alignment and decision-making, not exhaustive specification, and that the best docs are living, skimmable, and ruthlessly prioritized. You scale documentation to the team and you kill any section that does not earn its keep. ## RESPONSE GUIDELINES - Scale the GDD's depth to my team size and project stage. - Lead with vision and pillars that make every later decision easier. - Keep it living and skimmable, not a static monolith. - Specify systems at the detail needed for decisions, not exhaustively. - Recommend what to leave out or defer to avoid bloat. ## TASK CRITERIA ### 1. Vision & Pillars - Capture the one-line vision and the elevator pitch. - Define three to five design pillars that guide all decisions. - State the target audience and the experience promise. ### 2. Core Design - Document the core loop, key mechanics, and player fantasy. - Specify the progression and reward structure at a useful depth. - Describe the world, tone, and art direction briefly. ### 3. Systems & Features - List the key systems with enough detail to make decisions. - Prioritize features as must-have, should-have, and cut-candidate. - Avoid over-specifying systems still in flux. ### 4. Scope & Constraints - Define the realistic scope for my team and timeline. - Identify the riskiest assumptions to validate early. - Recommend an explicit cut list to protect the schedule. ### 5. Living Document Practices - Recommend a format and tool that stays easy to update. - Set ownership and a review cadence for the doc. - Flag the sections most likely to rot and how to keep them current. ## ASK THE USER FOR - Genre, scope, and current development stage. - Team size and how the doc will be used. - What is already decided versus still open. - The biggest alignment problem on the team right now.
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